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Special Skills

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Fight against Narcian!
update 08/02/2017

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CD=Cooldown

SkillCDEffectRating
New Moon3Resolve combat as if foe suffered Def/Res-30%6
Ignis4Boosts damage dealt by 80% of unit's DEF.8.5
Miracle5If HP > 1, survive a lethal attack with 1 HP remaining.8
Glimmer3Grants 50% to damage dealt.6.5
Kindled-Fire Balm1When healing an ally with a staff, grants all allies Atk +4 for 1 turn9
Glowing Ember4Boosts damage dealt by 50% of unit's Def.6
Reprisal2Grants bonus to damage dealt equal to 30% of damage suffered.6
Luna3Resolve combat as if foe suffered Def/Res-50%8
Moonbow2Resolve combat as if foe suffered Def/Res-30%.8
Rising Flame5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).8.5
Rising Wind5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).8.5
Imbue1When healing an ally with a staff, increases recovered HP by 10.9.5
Swift-Winds Balm1When healing an ally with a staff, grants all allies Spd+4 for 1 turn.9.5
Galeforce5If this unit initiates an attack, it can take another action after combat. (Once per turn only.)10
Buckler3Reduces damage inflicted by attacks from adjacent foes by 30%.5
Night Sky4Grant +50% to damage dealt5
Holy Vestments3Reduces damage inflicted by attacks from foes 2 spaces away by 30%.5
Sacred Cowl2Reduces damage inflicted by attacks from foes 2 spaces away by 30%.6.5
Aegis3Reduces damage inflicted by attacks from foes 2 spaces away by 50%.6
Still-Water Balm1When healing an ally with a staff, grants all allies Def+4 for 1 turn.9
Retribution3Grants bonus to damage dealt equal to 30% of damage suffered.5
Sol4Heal 50% of damage dealt8
Pavise3Reduces damage inflicted by attacks from adjacent foes by 50%.6
Solid-Earth Balm1When healing an ally with a staff, grants all allies Def+4 for 1 turn.9
Escutcheon2Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.6.5
Aether5Resolve combat as if foe sufferd Def/Res-50%.
Unit recovers HP=half damage dealt.
10
Heavenly Light2When healing an ally with a staff, all other allies recover 10 HP.10
Growing Flame5Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).8.5
Growing Light5Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res)8.5
Growing Wind5Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res).8.5
Bonfire3Boosts damage dealt by 50% of unit's Def8
Glacies4Boosts damage dealt by 80% of unit's res8.5
Iceberg3Boosts damage dealt by 50% of unit's Res.8
Chilling Wind4Boosts damage dealt by 50% of unit's res6
Dragon Gaze4Atk +30%6
Vengeance3Grants bonus to damage dealt equal to 50% of damage suffered.7
Noontime3Heals 30% of damage dealt6
Daylight4Heal 30% of damage dealt5
Astra5Grant +150% to damage dealt8.5
Dragon Fang4Grants +50% to Atk.8
Draconic Aura3Atk +30%7
Blazing Flame5Before combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES).
9.5
Blazing Light5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).9.5
Blazing Wind5Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).9.5

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Very nice tier list it helped me alot. :)
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