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Passive Skills

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Fight against Narcian!
update 08/02/2017

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SkillABCEffectRating
HP +3AGrants +3 to max HP.3
HP +4AGrants +4 to max HP.4
HP +5AGrants +5 to max HP.5
Live to Serve 1BWhen healing allies with a staff, unit also recovers 50% of the HP restored6
Live to Serve 2BWhen healing allies with a staff, unit also recovers 75% of the HP restored7
Live to Serve 3BWhen healing allies with a staff, unit also recovers the same amount8
Svalinn ShieldANeutralizes "effective against" bonuses.9.5
Pass 1BUnit can pass through foes if its own HP ≥ 75%.5
Pass 2BUnit can pass through foes if its own HP ≥ 50%.6
Pass 3BUnit can pass through foes if its own HP ≥ 25%.7
Daggerbreaker 1BIf unit's HP ≥ 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot.6.5
Daggerbreaker 2BIf unit's HP ≥ 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot.7.5
Daggerbreaker 3BIf unit's HP ≥ 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot.8.5
Drag BackBIf unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.8
Distant CounterAEnables unit to counterattack regardless of distance to attacker.10
Renewal 1BAt the start of every fourth turn, restores 10 HP.7
Renewal 2BAt the start of every third turn, restores 10 HP.8
Renewal 3BAt the start of every second turn, restores 10 HP.9
Fortify CavalryCGrants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn.8.5
Ward CavalryCGrants cavalry allies within 2 spaces Def/Res+4 during combat.8.5
Hone CalvaryCGrants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.8.5
Death Blow 1AGrants Atk+2 if unit initiates combat.6.5
Death Blow 2AGrants Atk+6 if unit initiates combat.7.5
Death Blow 3AGrants Atk+4 if unit initiates combat.8.5
Bowbreaker 1BIf unit's HP ≥ 90% in combat against a bow user, unit makes a follow-up attack and foe cannot.6.5
Bowbreaker 2BIf unit's HP ≥ 70% in combat against a bow user, unit makes a follow-up attack and foe cannot.7.5
Bowbreaker 3BIf unit's HP ≥ 50% in combat against a bow user, unit makes a follow-up attack and foe cannot.8.5
Wings of Mercy 1BEnables unit to warp adjacent to any ally with HP ≤ 30%.--
Wings of Mercy 2BEnables unit to warp adjacent to any ally with HP ≤ 40%.--
aWings of Mercy 3BEnables unit to warp adjacent to any ally with HP ≤ 50%.--
Close CounterAEnables unit to counterattack regardless of distance to attacker.10
Armored Blow 1AGrants Def+2 druing combat if unit initiates the attack.6.5
Armored Blow 2AGrants Def+4 druing combat if unit initiates the attack.7.5
Armored Blow 3AGrants Def+6 druing combat if unit initiates the attack.8.5
Swordbreaker 1BIf unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.6.5
Swordbreaker 2BIf unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.7.5
Swordbreaker 3BIf unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.8.5
Desperation 1BIf unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.7
Desperation 2BIf unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.8
Desperation 3BIf unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.9
SkillABCEffectRating
Attack +1AGrants Atk+1.3
Attack +2AGrants Atk+2.4
Attack +3AGrants Atk+3.5
Threaten Atk 1CInflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.7
Threaten Atk 2CInflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.8
Threaten Atk 3CInflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.9
Defiant Atk 1AGrants Atk +3 at start of turn if unit's HP ≤ 50%6
Defiant Atk 2AGrants Atk +5 at start of turn if unit's HP ≤ 50%7
Defiant Atk 3AGrants Atk +7 at start of turn if unit's HP ≤ 50%8
Hone Atk 1CGrants adjacent allies Atk+2 through their next actions at the start of each turn.5
Hone Atk 2CGrants adjacent allies Atk+3 through their next actions at the start of each turn.6
Hone Atk 3CGrants adjacent allies Atk+4 through their next actions at the start of each turn.7
Spur Atk 1CGrants adjacent allies Atk+2 during combat.6
Spur Atk 2CGrants adjacent allies Atk+3 during combat.7
Spur Atk 3CGrants adjacent allies Atk+4 during combat.8
Seal Atk 1BAfter combat, foe suffers Atk-3 through its next action.7
Seal Atk 2BAfter combat, foe suffers Atk-5 through its next action.8.5
Seal Atk 3BAfter combat, foe suffers Atk-7 through its next action.9.5
Brash Assault 1BUnit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter.5
Brash Assault 2BUnit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter.6
Brash Assault 3BUnit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter.7
Savage BlowCIf unit initiates attack, foes within 2 spaces of target take 3 damage after combat.7
Savage Blow 2CIf unit initiates attack, foes within 2 spaces of target take 5 damage after combat.8
Savage Blow 3CIf unit initiates attack, foes within 2 spaces of target take 7 damage after combat.9
Life and Death 1AGrants Atk/Spd+3. Inflicts Def/Res-3.5
Life and Death 2AGrants Atk/Spd+4. Inflicts Def/Res-4.6
Life and Death 3AGrants Atk/Spd+5. Inflicts Def/Res-5.7
Fury 1APush adjacent ally 2 spaces farther away.3
Fury 2AGrants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.4
Fury 3AGrants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.5
Poison Strike 1BInflicts 4 damage to foe after any combat this unit initiates.7
Poison Strike 2BInflicts 7 damage to foe after any combat this unit initiates.8
Poison Strike 3BInflicts 10 damage to foe after any combat this unit initiates.9
Defense +1AGrants Def+1.3
Defense +2AGrants Def+2.4
Defense +3AGrants Def+3.5
Threaten Def 1CInflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn7
Threaten Def 2CInflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn8
Threaten Def 3CInflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn9
Defiant Def 1AGrants Def+3 at start of turn if unit's HP < 50%6
Defiant Def 2AGrants Def+5 at start of turn if unit's HP < 50%7
Defiant Def 3AGrants Def+7 at start of turn if unit's HP < 50%8
Fortify Def 1CGrants adjacent allies Def+2 through their next actions at the start of each turn.6.5
Fortify Def 2CGrants adjacent allies Def+3 through their next actions at the start of each turn.7
Fortify Def 3CGrants adjacent allies Def+4 through their next actions at the start of each turn.7.5
Spur Def 1CGrants adjacent allies Def+2 during combat.6.5
Spur Def 2CGrants adjacent allies Def+3 during combat.7
Spur Def 3CGrants adjacent allies Def+4 during combat.7.5
Wary Fighter 1BPrevents follow up attack in combat from unit and foes if unit's HP ≥ 90%5
Wary Fighter 2BPrevents follow up attack in combat from unit and foes if unit's HP ≥ 70%6
Wary Fighter 3BPrevents follow up attack in combat from unit and foes if unit's HP ≥ 50%7
Seal Def 1BAfter combat, foe suffers Def -3 through its next action.7
Seal Def 2BAfter combat, foe suffers Def -5 through its next action.8
Seal Def 3BAfter combat, foe suffers Def -7 through its next action.9
Fortify ArmorCGrants adjacent armored allies Def/Res+6 through their next actions at the start of each turn.8
Ward ArmorCGrants armored allies within 2 spaces Def/Res+4 during combat.7
Goad ArmorCGrants armored allies within 2 spaces Spd/Atk+4 during combat.8
Obstruct 1BPrevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)5.5
Obstruct 2BPrevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)6.5
Obstruct 3BPrevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)7.5
Breath of Life 1CIf unit initiates attack, adjacent allies recover 3 HP after combat.7
Breath of Life 2CIf unit initiates attack, adjacent allies recover 5 HP after combat.8
Breath of Life 3CIf unit initiates attack, adjacent allies recover 7 HP after combat.9
R Tomebreaker 1BIf unit's HP ≥ 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot.5
R Tomebreaker 2BIf unit's HP ≥ 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot.6
R Tomebreaker 3BIf unit's HP ≥ 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot.7
LungeBIf unit initiates attack, after combat, unit and targeted foe swap places.8
Quick Riposte 1BUnit automatically makes a follow-up attack if attacked at HP ≥ 90%.6
Quick Riposte 2BUnit automatically makes a follow-up attack if attacked at HP ≥ 80%.8
Quick Riposte 3BUnit automatically makes a follow-up attack if attacked at HP ≥ 70%.9
Lancebreaker 1BIf unit's HP > 90% in combat against a lance user, unit makes a follow-up attack and foe cannot.6.5
Lancebreaker 2BIf unit's HP > 70% in combat against a lance user, unit makes a follow-up attack and foe cannot.7.5
Lancebreaker 3BIf unit's HP > 50% in combat against a lance user, unit makes a follow-up attack and foe cannot.8.5
Triangle Adept 1AGives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.5
Triangle Adept 2AGives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.6
Triangle Adept 3AGives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.7
SkillABCEffectRating
Speed +1AGrants Spd+13
Speed +2AGrants Spd+24
Speed +3AGrants Spd+35
Threaten Spd 1CInflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.7
Threaten Spd 2CInflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.8
Threaten Spd 3CInflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.9
Defiant Spd 1AGrants Spd+3 at start of turn if unit's HP ≤ 50%.5
Defiant Spd 2AGrants Spd+5 at start of turn if unit's HP ≤ 50%.6
Defiant Spd 3AGrants Spd+7 at start of turn if unit's HP ≤ 50%.7
Hone Spd 1CGrants adjacent allies Spd+2 through their next actions at the start of each turn.6.5
Hone Spd 2CGrants adjacent allies Spd+3 through their next actions at the start of each turn.7
Hone Spd 3CGrants adjacent allies Spd+5 through their next actions at the start of each turn.7.5
Spur Spd 1CGrants adjacent allies Spd+2 during combat.6.5
Spur Spd 2CGrants adjacent allies Spd+3 during combat.7
Spur Spd 3CGrants adjacent allies Spd+4 during combat.7.5
Seal Spd 1BAfter combat, foe suffers Spd-3 through its next action.7
Seal Spd 2BAfter combat, foe suffers Spd-5 through its next action.8.5
Seal Spd 3BAfter combat, foe suffers Spd-7 through its next action.9.5
Vantage 1BUnit counterattacks first when attacked at HP ≤ 25%5
Vantage 2BUnit counterattacks first when attacked at HP ≤ 50%7
Vantage 3BUnit counterattacks first when attacked at HP ≤ 75%9.5
Knock BackBIf unit initiates attack, foe is moved 1 space away after combat8
Darting Blow 1AGrants Spd+2 during combat if unit initiates the attack.6.5
Darting Blow 2AGrants Spd+4 during combat if unit initiates the attack.7.5
Darting Blow 3AGrants Spd+6 during combat if unit initiates the attack.8.5
Ward FliersCGrants flying allies within 2 spaces Def/Res+4 during combat.8
Hone FliersCGrants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.7
Goad FliersCGrants flying allies within 2 spaces Spd/Atk+4 during combat.8
Axebreaker 1BIf unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and the foe cannot.6.5
Axebreaker 2BIf unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and the foe cannot.7.5
Axebreaker 3BIf unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and the foe cannot.8.5
Resistance +1AGrants Res+13
Resistance +2AGrants Res+24
Resistance +3AGrants Res+35
Threaten Res 1CInflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.7
Threaten Res 2CInflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.8
Threaten Res 3CInflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.9
Defiant Res 1AGrants Res+3 at start of turn if unit's HP ≤ 50%.5.5
Defiant Res 2AGrants Res+5 at start of turn if unit's HP ≤ 50%.6.5
Defiant Res 3AGrants Res+7 at start of turn if unit's HP ≤ 50%.7.5
Fortify Res 1CGrants adajacent allies Res+2 through their next actions at the start of each turn.5.5
Fortify Res 2CGrants adajacent allies Res+3 through their next actions at the start of each turn.6.5
Fortify Res 3CGrants adajacent allies Res+4 through their next actions at the start of each turn.7.5
Spur Res 1CGrants adjacent allies Res+2 during combat5.5
Spur Res 2CGrants adjacent allies Res+3 during combat6.5
Spur Res 3CGrants adjacent allies Res+4 during combat7.5
Seal Res 1BAfter combat, foe suffers Res-3 through its next action.7
Seal Res 2BAfter combat, foe suffers Res-5 through its next action.8
Seal Res 3BAfter combat, foe suffers Res-7 through its next action.9
Warding Blow 1AGrants Res+2 during combat if unit initiates the attack.6
Warding Blow 2AGrants Res+4 during combat if unit initiates the attack.6
Warding Blow 3AGrants Res+6 during combat if unit initiates the attack.7
Escape Route 1BEnables unit whose own HP ≤ 30% to wrap adjacent to any ally.6.5
Escape Route 2BEnables unit whose own HP ≤ 40% to wrap adjacent to any ally.7.5
Escape Route 3BEnables unit whose own HP ≤ 50% to wrap adjacent to any ally.8.5
G Tomebreaker 1BIf unit's HP ≥ 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot.5
G Tomebreaker 2BIf unit's HP ≥ 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot.6
G Tomebreaker 3BIf unit's HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot.7

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Very nice tier list it helped me alot. :)
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