# | Weapon | Users |
---|---|---|
Explanation | ||
1 | Distant Counter | Hector, Takumi |
- | ||
2 | Vantage 3 | Anna, Lon'qu |
- | ||
3 | Poison Strike 3 | Matthew, Saizo |
- | ||
4 | Svalinn Shield | Sheena |
- | ||
5 | Drag Back | Gwendolyn, Donnel |
- |
Skill | ABC | Effect | Rating |
---|---|---|---|
HP +3 | A | Grants +3 to max HP. | 3 |
HP +4 | A | Grants +4 to max HP. | 4 |
HP +5 | A | Grants +5 to max HP. | 5 |
Live to Serve 1 | B | When healing allies with a staff, unit also recovers 50% of the HP restored | 6 |
Live to Serve 2 | B | When healing allies with a staff, unit also recovers 75% of the HP restored | 7 |
Live to Serve 3 | B | When healing allies with a staff, unit also recovers the same amount | 8 |
Svalinn Shield | A | Neutralizes "effective against" bonuses. | 9.5 |
Pass 1 | B | Unit can pass through foes if its own HP ≥ 75%. | 5 |
Pass 2 | B | Unit can pass through foes if its own HP ≥ 50%. | 6 |
Pass 3 | B | Unit can pass through foes if its own HP ≥ 25%. | 7 |
Daggerbreaker 1 | B | If unit's HP ≥ 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot. | 6.5 |
Daggerbreaker 2 | B | If unit's HP ≥ 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot. | 7.5 |
Daggerbreaker 3 | B | If unit's HP ≥ 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot. | 8.5 |
Drag Back | B | If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space. | 8 |
Distant Counter | A | Enables unit to counterattack regardless of distance to attacker. | 10 |
Renewal 1 | B | At the start of every fourth turn, restores 10 HP. | 7 |
Renewal 2 | B | At the start of every third turn, restores 10 HP. | 8 |
Renewal 3 | B | At the start of every second turn, restores 10 HP. | 9 |
Fortify Cavalry | C | Grants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn. | 8.5 |
Ward Cavalry | C | Grants cavalry allies within 2 spaces Def/Res+4 during combat. | 8.5 |
Hone Calvary | C | Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn. | 8.5 |
Death Blow 1 | A | Grants Atk+2 if unit initiates combat. | 6.5 |
Death Blow 2 | A | Grants Atk+6 if unit initiates combat. | 7.5 |
Death Blow 3 | A | Grants Atk+4 if unit initiates combat. | 8.5 |
Bowbreaker 1 | B | If unit's HP ≥ 90% in combat against a bow user, unit makes a follow-up attack and foe cannot. | 6.5 |
Bowbreaker 2 | B | If unit's HP ≥ 70% in combat against a bow user, unit makes a follow-up attack and foe cannot. | 7.5 |
Bowbreaker 3 | B | If unit's HP ≥ 50% in combat against a bow user, unit makes a follow-up attack and foe cannot. | 8.5 |
Wings of Mercy 1 | B | Enables unit to warp adjacent to any ally with HP ≤ 30%. | -- |
Wings of Mercy 2 | B | Enables unit to warp adjacent to any ally with HP ≤ 40%. | -- |
aWings of Mercy 3 | B | Enables unit to warp adjacent to any ally with HP ≤ 50%. | -- |
Close Counter | A | Enables unit to counterattack regardless of distance to attacker. | 10 |
Armored Blow 1 | A | Grants Def+2 druing combat if unit initiates the attack. | 6.5 |
Armored Blow 2 | A | Grants Def+4 druing combat if unit initiates the attack. | 7.5 |
Armored Blow 3 | A | Grants Def+6 druing combat if unit initiates the attack. | 8.5 |
Swordbreaker 1 | B | If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot. | 6.5 |
Swordbreaker 2 | B | If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot. | 7.5 |
Swordbreaker 3 | B | If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot. | 8.5 |
Desperation 1 | B | If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack. | 7 |
Desperation 2 | B | If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. | 8 |
Desperation 3 | B | If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. | 9 |
Skill | ABC | Effect | Rating |
---|---|---|---|
Attack +1 | A | Grants Atk+1. | 3 |
Attack +2 | A | Grants Atk+2. | 4 |
Attack +3 | A | Grants Atk+3. | 5 |
Threaten Atk 1 | C | Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn. | 7 |
Threaten Atk 2 | C | Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. | 8 |
Threaten Atk 3 | C | Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn. | 9 |
Defiant Atk 1 | A | Grants Atk +3 at start of turn if unit's HP ≤ 50% | 6 |
Defiant Atk 2 | A | Grants Atk +5 at start of turn if unit's HP ≤ 50% | 7 |
Defiant Atk 3 | A | Grants Atk +7 at start of turn if unit's HP ≤ 50% | 8 |
Hone Atk 1 | C | Grants adjacent allies Atk+2 through their next actions at the start of each turn. | 5 |
Hone Atk 2 | C | Grants adjacent allies Atk+3 through their next actions at the start of each turn. | 6 |
Hone Atk 3 | C | Grants adjacent allies Atk+4 through their next actions at the start of each turn. | 7 |
Spur Atk 1 | C | Grants adjacent allies Atk+2 during combat. | 6 |
Spur Atk 2 | C | Grants adjacent allies Atk+3 during combat. | 7 |
Spur Atk 3 | C | Grants adjacent allies Atk+4 during combat. | 8 |
Seal Atk 1 | B | After combat, foe suffers Atk-3 through its next action. | 7 |
Seal Atk 2 | B | After combat, foe suffers Atk-5 through its next action. | 8.5 |
Seal Atk 3 | B | After combat, foe suffers Atk-7 through its next action. | 9.5 |
Brash Assault 1 | B | Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter. | 5 |
Brash Assault 2 | B | Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. | 6 |
Brash Assault 3 | B | Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. | 7 |
Savage Blow | C | If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | 7 |
Savage Blow 2 | C | If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | 8 |
Savage Blow 3 | C | If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | 9 |
Life and Death 1 | A | Grants Atk/Spd+3. Inflicts Def/Res-3. | 5 |
Life and Death 2 | A | Grants Atk/Spd+4. Inflicts Def/Res-4. | 6 |
Life and Death 3 | A | Grants Atk/Spd+5. Inflicts Def/Res-5. | 7 |
Fury 1 | A | Push adjacent ally 2 spaces farther away. | 3 |
Fury 2 | A | Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat. | 4 |
Fury 3 | A | Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. | 5 |
Poison Strike 1 | B | Inflicts 4 damage to foe after any combat this unit initiates. | 7 |
Poison Strike 2 | B | Inflicts 7 damage to foe after any combat this unit initiates. | 8 |
Poison Strike 3 | B | Inflicts 10 damage to foe after any combat this unit initiates. | 9 |
Defense +1 | A | Grants Def+1. | 3 |
Defense +2 | A | Grants Def+2. | 4 |
Defense +3 | A | Grants Def+3. | 5 |
Threaten Def 1 | C | Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn | 7 |
Threaten Def 2 | C | Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn | 8 |
Threaten Def 3 | C | Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn | 9 |
Defiant Def 1 | A | Grants Def+3 at start of turn if unit's HP < 50% | 6 |
Defiant Def 2 | A | Grants Def+5 at start of turn if unit's HP < 50% | 7 |
Defiant Def 3 | A | Grants Def+7 at start of turn if unit's HP < 50% | 8 |
Fortify Def 1 | C | Grants adjacent allies Def+2 through their next actions at the start of each turn. | 6.5 |
Fortify Def 2 | C | Grants adjacent allies Def+3 through their next actions at the start of each turn. | 7 |
Fortify Def 3 | C | Grants adjacent allies Def+4 through their next actions at the start of each turn. | 7.5 |
Spur Def 1 | C | Grants adjacent allies Def+2 during combat. | 6.5 |
Spur Def 2 | C | Grants adjacent allies Def+3 during combat. | 7 |
Spur Def 3 | C | Grants adjacent allies Def+4 during combat. | 7.5 |
Wary Fighter 1 | B | Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90% | 5 |
Wary Fighter 2 | B | Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70% | 6 |
Wary Fighter 3 | B | Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50% | 7 |
Seal Def 1 | B | After combat, foe suffers Def -3 through its next action. | 7 |
Seal Def 2 | B | After combat, foe suffers Def -5 through its next action. | 8 |
Seal Def 3 | B | After combat, foe suffers Def -7 through its next action. | 9 |
Fortify Armor | C | Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. | 8 |
Ward Armor | C | Grants armored allies within 2 spaces Def/Res+4 during combat. | 7 |
Goad Armor | C | Grants armored allies within 2 spaces Spd/Atk+4 during combat. | 8 |
Obstruct 1 | B | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.) | 5.5 |
Obstruct 2 | B | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.) | 6.5 |
Obstruct 3 | B | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.) | 7.5 |
Breath of Life 1 | C | If unit initiates attack, adjacent allies recover 3 HP after combat. | 7 |
Breath of Life 2 | C | If unit initiates attack, adjacent allies recover 5 HP after combat. | 8 |
Breath of Life 3 | C | If unit initiates attack, adjacent allies recover 7 HP after combat. | 9 |
R Tomebreaker 1 | B | If unit's HP ≥ 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot. | 5 |
R Tomebreaker 2 | B | If unit's HP ≥ 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot. | 6 |
R Tomebreaker 3 | B | If unit's HP ≥ 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot. | 7 |
Lunge | B | If unit initiates attack, after combat, unit and targeted foe swap places. | 8 |
Quick Riposte 1 | B | Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. | 6 |
Quick Riposte 2 | B | Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. | 8 |
Quick Riposte 3 | B | Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. | 9 |
Lancebreaker 1 | B | If unit's HP > 90% in combat against a lance user, unit makes a follow-up attack and foe cannot. | 6.5 |
Lancebreaker 2 | B | If unit's HP > 70% in combat against a lance user, unit makes a follow-up attack and foe cannot. | 7.5 |
Lancebreaker 3 | B | If unit's HP > 50% in combat against a lance user, unit makes a follow-up attack and foe cannot. | 8.5 |
Triangle Adept 1 | A | Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage. | 5 |
Triangle Adept 2 | A | Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage. | 6 |
Triangle Adept 3 | A | Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. | 7 |
Skill | ABC | Effect | Rating |
---|---|---|---|
Speed +1 | A | Grants Spd+1 | 3 |
Speed +2 | A | Grants Spd+2 | 4 |
Speed +3 | A | Grants Spd+3 | 5 |
Threaten Spd 1 | C | Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. | 7 |
Threaten Spd 2 | C | Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. | 8 |
Threaten Spd 3 | C | Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. | 9 |
Defiant Spd 1 | A | Grants Spd+3 at start of turn if unit's HP ≤ 50%. | 5 |
Defiant Spd 2 | A | Grants Spd+5 at start of turn if unit's HP ≤ 50%. | 6 |
Defiant Spd 3 | A | Grants Spd+7 at start of turn if unit's HP ≤ 50%. | 7 |
Hone Spd 1 | C | Grants adjacent allies Spd+2 through their next actions at the start of each turn. | 6.5 |
Hone Spd 2 | C | Grants adjacent allies Spd+3 through their next actions at the start of each turn. | 7 |
Hone Spd 3 | C | Grants adjacent allies Spd+5 through their next actions at the start of each turn. | 7.5 |
Spur Spd 1 | C | Grants adjacent allies Spd+2 during combat. | 6.5 |
Spur Spd 2 | C | Grants adjacent allies Spd+3 during combat. | 7 |
Spur Spd 3 | C | Grants adjacent allies Spd+4 during combat. | 7.5 |
Seal Spd 1 | B | After combat, foe suffers Spd-3 through its next action. | 7 |
Seal Spd 2 | B | After combat, foe suffers Spd-5 through its next action. | 8.5 |
Seal Spd 3 | B | After combat, foe suffers Spd-7 through its next action. | 9.5 |
Vantage 1 | B | Unit counterattacks first when attacked at HP ≤ 25% | 5 |
Vantage 2 | B | Unit counterattacks first when attacked at HP ≤ 50% | 7 |
Vantage 3 | B | Unit counterattacks first when attacked at HP ≤ 75% | 9.5 |
Knock Back | B | If unit initiates attack, foe is moved 1 space away after combat | 8 |
Darting Blow 1 | A | Grants Spd+2 during combat if unit initiates the attack. | 6.5 |
Darting Blow 2 | A | Grants Spd+4 during combat if unit initiates the attack. | 7.5 |
Darting Blow 3 | A | Grants Spd+6 during combat if unit initiates the attack. | 8.5 |
Ward Fliers | C | Grants flying allies within 2 spaces Def/Res+4 during combat. | 8 |
Hone Fliers | C | Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. | 7 |
Goad Fliers | C | Grants flying allies within 2 spaces Spd/Atk+4 during combat. | 8 |
Axebreaker 1 | B | If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and the foe cannot. | 6.5 |
Axebreaker 2 | B | If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and the foe cannot. | 7.5 |
Axebreaker 3 | B | If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and the foe cannot. | 8.5 |
Resistance +1 | A | Grants Res+1 | 3 |
Resistance +2 | A | Grants Res+2 | 4 |
Resistance +3 | A | Grants Res+3 | 5 |
Threaten Res 1 | C | Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn. | 7 |
Threaten Res 2 | C | Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn. | 8 |
Threaten Res 3 | C | Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn. | 9 |
Defiant Res 1 | A | Grants Res+3 at start of turn if unit's HP ≤ 50%. | 5.5 |
Defiant Res 2 | A | Grants Res+5 at start of turn if unit's HP ≤ 50%. | 6.5 |
Defiant Res 3 | A | Grants Res+7 at start of turn if unit's HP ≤ 50%. | 7.5 |
Fortify Res 1 | C | Grants adajacent allies Res+2 through their next actions at the start of each turn. | 5.5 |
Fortify Res 2 | C | Grants adajacent allies Res+3 through their next actions at the start of each turn. | 6.5 |
Fortify Res 3 | C | Grants adajacent allies Res+4 through their next actions at the start of each turn. | 7.5 |
Spur Res 1 | C | Grants adjacent allies Res+2 during combat | 5.5 |
Spur Res 2 | C | Grants adjacent allies Res+3 during combat | 6.5 |
Spur Res 3 | C | Grants adjacent allies Res+4 during combat | 7.5 |
Seal Res 1 | B | After combat, foe suffers Res-3 through its next action. | 7 |
Seal Res 2 | B | After combat, foe suffers Res-5 through its next action. | 8 |
Seal Res 3 | B | After combat, foe suffers Res-7 through its next action. | 9 |
Warding Blow 1 | A | Grants Res+2 during combat if unit initiates the attack. | 6 |
Warding Blow 2 | A | Grants Res+4 during combat if unit initiates the attack. | 6 |
Warding Blow 3 | A | Grants Res+6 during combat if unit initiates the attack. | 7 |
Escape Route 1 | B | Enables unit whose own HP ≤ 30% to wrap adjacent to any ally. | 6.5 |
Escape Route 2 | B | Enables unit whose own HP ≤ 40% to wrap adjacent to any ally. | 7.5 |
Escape Route 3 | B | Enables unit whose own HP ≤ 50% to wrap adjacent to any ally. | 8.5 |
G Tomebreaker 1 | B | If unit's HP ≥ 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot. | 5 |
G Tomebreaker 2 | B | If unit's HP ≥ 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot. | 6 |
G Tomebreaker 3 | B | If unit's HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot. | 7 |